At first, there was “concept art”. Designing the cosplay armor, the concept artists Anna first familiarized herself with the basic design. Afterwards, she focused on working out the details.
Concept art is not cast in stone. It is rather drafts giving you an idea of what the armor could look like. These concept art drafts are discussed by the community and by the production crew. Changes are made and mapped out.
Hover your mouse over the images in order to enlarge them.
At this draft (right image) we discussed individual elements (or components) of the armor as well as their connection with each other. The result of our brainstorming so far: The chest armor will probably be made up out of at least three individual overlapping elements. This will allow us to build an armor perfectly fitting its wearer no matter his size or “curves”.
The helmet is yet another one of components deciding on the suit’s design. We came up with some some special features for the helmet such as, for instance, an adjustable visor providing protection against the sun (comparable with today’s space-suit helmets), LED lighting, distinctive and unique shape as well as several adjustment options.
And, of course, shoes are yet another important issue: Are we building them completely on our own? Will we just attach elements to existing shoes available? Should we rather use a gaiters or overshoe system instead? The shoes are meat and potatoes for your suit comfort, the decisive component for you to survive a long day at the fair wearing your cosplay suit without getting tired of it.
Each of the components of the armor implies different challenges. Our main objective is to create a highly comfortable, high-grade and yet authentic design for the future wearer. Parts as the one on the inner upper arm on the picture could rub and thus reduce the comfort. A special focus is thus be placed on such parts as early as at the planning stage.
In order to make sure the sizes remain as flexible as possible, our armors feature – as usual for armors – belts and rubber strips. At the X-line (explorer) design, the loops will be more discreet and the belt will be hidden inside the armor element (upper part of the illustration). At the M-line (military) design, however, the belt will be clearly visible and studded (lower part).
At the brainstorming, rough sketches were drawn. That’s when we came up with the idea of an adjustable visor for the helmet. On the lower left part, you can also see an accessory for explorers: a flat glass receptacle with a lid made from stainless steel to be attached to the belt. This receptacle contains some samples (e. g. rock samples, alien slime, etc.).
Ready for the museum: a piece of luxury scrap created while sketching. This illustration shows the leg armor (thigh bone or hip to knee, front and back). In order to check our concept, “trying out” the armor with different body sizes is absolutely indispensible. A very little taste of things to come…
Do you have any ideas or wishes for STAR42 cosplay space suits?
Let us know! We’re looking forward to reading your suggestions within the comments!